﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace InteractionFramework
{
    public class SensesMechanics : ICanHaveSenses
    {
        public void see(List<IVisible> visible)
        {
            throw new NotImplementedException();
        }

        public void hear(List<IAudible> audible)
        {
            throw new NotImplementedException();
        }

        public List<ITouchable> touchable()
        {
            throw new NotImplementedException();
        }
    }
}
